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define('FB_HOOK', 'fb');
// Ops for hook_fb.
define('FB_OP_CANVAS_GET_APP', 'get_app'); // Query which app a FB callback addresses
define('FB_OP_CANVAS_INITIALIZE', 'init'); // Start a FB callback
define('FB_OP_CANVAS_POST_INIT', 'post init'); // Another chance to start FB callback
define('FB_OP_CANVAS_EXIT', 'exit'); // End an FB callback
define('FB_OP_GET_FBU', 'get_fbu'); // Query the local user's FB account
define('FB_OP_GET_INFINITE_SESSION', 'get_inf_sess'); // Query infinite session data XXX deprecated
define('FB_OP_GET_USER_SESSION', 'get_user_sess');
define('FB_OP_PRE_USER', 'pre_user'); // Before account creation, fb_user.module
define('FB_OP_POST_USER', 'post_user'); // After account creation, fb_user.module
define('FB_OP_APP_IS_AUTHORIZED', 'app_authorized'); // Invoked if user has authorized an app. Triggers creation of user accounts or authmap entries
// node_access realms (belongs here?)
define('FB_GRANT_REALM_FRIEND', 'fb_friend');
define('FB_GRANT_REALM_GROUP', 'fb_group');
// When initializing Facebook API, which user to log in as:
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define('FB_FBU_INFINITE_SESSION', 'fbu_infinite');
define('FB_FBU_CURRENT', 'fbu_current'); // Canvas pages only
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define('FB_FBU_ANY', 'fbu_any'); // Use current user on canvas page, fall back to infinite session otherwise.
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//// Constants for internal use
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define('FB_APP_CURRENT', '000_app_current'); // Canvas pages only. 000 makes it appear first in options list
/**
* Implementation of hook_init
*
* Determines whether we are servicing a Facebook App request.
*
* We invoke our hook, first to determine which application is being invoked.
* (Because we support more than one in the same Drupal instance.) Then, we
* notify interested modules in various events.
*
*/
function fb_init() {
global $fb, $fb_app, $fb_app_node; // Set by this function.
if (arg(0) != 'admin')
// Session sanity check. This is relevant on iframe pages when user once
// had the app added, but has since removed it. This is a bit of a hack
// because we rely on the fb_... params passed by facebook.
if ($_SESSION['fb_frame_params'] &&
$_REQUEST['fb_sig']) {
if ($_REQUEST['fb_sig_session_key'] != $_SESSION['fb_frame_params']['session_key']) {
// The session key from facebook has changed. Treat this as a new session.
$req = array();
foreach ($_REQUEST as $key => $val) {
if (strpos($key, 'fb_') === 0)
$req[] = $key . '=' . $val;
}
$url = url($_REQUEST['q'], implode('&', $req), NULL, TRUE);
if (fb_verbose())
watchdog('fb_debug', t('Facebook session key was %old, now %new. Destroying session and sending user to %url.',
array('%old' => $_SESSION['fb_frame_params']['session_key'],
'%new' => $_REQUEST['fb_sig_session_key'],
'%url' => $url)));
session_destroy();
drupal_goto($url);
}
}
// Perform sanity check, help users who skip the README.
if (!variable_get('fb_settings_check', FALSE) && user_access('access administration pages')) {
drupal_set_message(t('!drupal_for_facebook has been enabled, but not properly installed. Please read the !readme.',
array('!drupal_for_facebook' => l(t('Drupal for Facebook'), 'http://drupal.org/project/fb'),
// This link should work with clean URLs
// disabled.
'!readme' => '<a href='.base_path() . '/' . drupal_get_path('module', 'fb') . '/README.txt>README.txt</a>')), 'error');
}
// Ask other modules for app detail
if ($fb_app) {
// we are in a callback
// For canvas pages, use current user, never infinite session.
$fb = fb_api_init($fb_app, FB_FBU_CURRENT);
if ($fb) {
// Give other modules a chance to initialize, require login, etc...
//fb_invoke($fb_app, FB_OP_CANVAS_INITIALIZE);
fb_invoke(FB_OP_CANVAS_INITIALIZE, array('fb_app' => $fb_app,
'fb' => $fb));
// See if the facebook user id is known
if ($fbu = $fb->get_loggedin_user()) {
fb_invoke(FB_OP_APP_IS_AUTHORIZED, array('fb_app' => $fb_app,
'fb' => $fb,
'fbu' => $fbu));
}
}
else
watchdog('fb', "URL indicates a facebook app, but could not initialize Facebook", WATCHDOG_ERROR);
}
//fb_invoke($fb_app, FB_OP_CANVAS_POST_INIT);
fb_invoke(FB_OP_CANVAS_POST_INIT, array('fb_app' => $fb_app,
'fb' => $fb));
}
* Include the necessary facebook-platform code and initialize the API object.
*
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* @param fbu To log into facebook as a particular user, pass the facebook id.
* This is useful during cron jobs, for example, but rarely if ever needed on
* a canvas page. If no valid session key is known for the user, this call
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* will still return a facebook reference.
*
* If FB_FBU_INFINITE_SESSION is passed, we attempt to log into an infinite
* session we've configured.
*
* If FB_FBU_ANY is passed in, we will log in as the canvas page user if
* already logged in. Otherwise we try the infinite session, if configured.
*
* Future calls into the the facebook api could fail for various reasons. For
* one, we may fail to log in as the specified user. This call does not
* actually contact facebook to test the connection, it just sets things up so
* that when the connection is needed, it might work. Even if the connection
* is established, the user may not have sufficient permission to whatever you
* are asking facebook to do.
*
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function fb_api_init($fb_app, $fbu) {
//dpm(func_get_args(), "fb_api_init");
//$trace = debug_backtrace();
//dpm($trace, "fb_api_init call stack");
static $cache = array();
// This helps with uncaught exceptions. However, it should be configurable
// or at least not overwrite previously declared handler.
set_exception_handler('fb_handle_exception');
if (!count($cache)) {
$filename = variable_get('fb_api_file', 'facebook-platform/client/facebook.php');
if (!file_exists($filename)) {
// Print an error directly to the canvas page.
//print("Failed to open Facebook API file $filename. Either fix this problem or disable Facebook modules.");
return NULL;
}
else
require_once($filename);
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global $facebook_config;
$facebook_config['debug'] = variable_get('fb_debug', FALSE); // set TRUE for debug output from FB API
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if (!$cache[$fb_app->apikey]) {
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$cache[$fb_app->apikey] = array();
}
$fbu_orig = $fbu;
// Determine the actual facebook user id to use.
if ($GLOBALS['fb'] && $GLOBALS['fb']->validate_fb_params() &&
($fbu == FB_FBU_CURRENT || $fbu == FB_FBU_ANY ||
$fbu == $GLOBALS['fb']->get_loggedin_user())) {
return $GLOBALS['fb'];
}
else if (($fbu == FB_FBU_CURRENT || $fbu == FB_FBU_ANY)
&& isset($_SESSION['fb_frame_params']) && !$_REQUEST['fb_sig']) {
$params = $_SESSION['fb_frame_params'];
$fbu = $params['user'];
$session = $params['session_key'];
}
else if ($fbu == FB_FBU_CURRENT && $GLOBALS['fb']) {
// No current user to use, probably anonymous canvas page.
return $GLOBALS['fb'];
}
else if ($fbu == FB_FBU_INFINITE_SESSION || $fbu == FB_FBU_ANY) {
// Learn the infinite session id and key
// Infinite session is deprecated!!! XXX
$data = fb_invoke(FB_OP_GET_INFINITE_SESSION, array('fb_app' => $fb_app,
'fb' => $GLOBALS['fb']),
array());
$fbu = $data[0];
$session = $data[1];
}
else {
// FB user id passed in.
}
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if (!$cache[$fb_app->apikey][$fbu]) {
// We don't have a cached resource for this app/user combo, so we're going to create one.
$fb = new Facebook($fb_app->apikey, $fb_app->secret);
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// Iframes may link or redirect within the iframe, in which case facebook
// will not provide all its normal variables. To prepare for such a case,
// we cache the facebook parameters in the session.
// We update the cache whenever possible, to keep it current.
if ($fb->in_frame() && $fb->validate_fb_params() && $fb->fb_params) {
$_SESSION['fb_frame_params'] = $fb->fb_params; // hacky to use fb's internal data structure
// If we learned the session, above, use it
if ($fbu && $session) {
$fb->set_user($fbu, $session);
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}
else if ($fbu && $fbu == $fb->get_loggedin_user() && $fb->validate_fb_params()) {
// Canvas page, current user is logged in already.
// Nothing to do here.
}
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else {
// FB user id passed in. If we happen to have valid session info for
// them, we can log in as them.
$data = fb_invoke(FB_OP_GET_USER_SESSION,
array('fb_app' => $fb_app,
'fb' => $fb,
'fbu' => $fbu),
array());
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if (count($data) && $data[0] && $data[1]) {
$fb->set_user($data[0], $data[1]);
$fbu = $data[0];
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}
}
// Cache the result, in case we're called again.
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$cache[$fb_app->apikey][$fbu] = $fb;
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// Note that facebook api has not actually logged into facebook yet.
// We won't really know if our session is valid until later.
// get_loggedin_user does not really test it.
if ($fbu_orig != FB_FBU_CURRENT && !$fb->get_loggedin_user()) {
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// An FBU other than CURRENT was specified, but we failed to log in.
watchdog('fb', t('Failed to log into facebook app %app as user %user',
array('%app' => $fb_app->title,
'%user' => $fbu_orig)), WATCHDOG_ERROR);
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}
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$fb = $cache[$fb_app->apikey][$fbu];
return $fb;
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/**
* Wrapper function for fb_api_init. This helps for functions that should
* work whether or not we are on a canvas page. For canvas pages, the active
* fb object is used. For non-canvas pages, it will initialize the API using
* an infinite session, if configured.
*
* @param $fb_app Note this is ignored on canvas pages.
*
* This is for internal use. Third party modules use fb_api_init().
*/
function _fb_api_init($fb_app = NULL) {
$fb = $GLOBALS['fb']; // Default to active app on canvas pages
if (!$fb && $fb_app)
// Otherwise, log into facebook api.
$fb = fb_api_init($fb_app, FB_FBU_ANY);
if (!$fb) {
watchdog('fb', t('%function unable to initialize Facebook API.',
array('%function' => '_fb_api_init()')), WATCHDOG_ERROR);
return;
}
else
return $fb;
}
* Returns the facebook user id currently visiting a canvas page, or if set_user has been called.
* Unlike fb_get_fbu(), works only on canvas pages or when infinite session has been initialized.
function fb_facebook_user($fb = NULL) {
if (!isset($fb))
$fb = $GLOBALS['fb'];
if (!$fb)
return;
$fbu = $fb->get_loggedin_user();
if ($fb->api_client->error_code) {
watchdog('fb', 'Failed to get Facebook user id.', 'error');
if (function_exists('dprint_r'))
watchdog('fb', 'Failed to get Facebook user id. detail:' . dprint_r($_REQUEST, 1), 'error');
}
return $fbu;
}
/**
* Given a local user id, find the facebook id.
*/
function fb_get_fbu($uid, $fb_app = NULL) {
// default to current app (only set if we're in a FB callback)
if (!$fb_app)
$fb_app = $GLOBALS['fb_app'];
// Accept either a user object or uid passed in.
if (is_object($uid) && $uid->fbu)
return $uid->fbu;
else if (is_object($uid))
$uid = $uid->uid;
// User management is handled by another module. Use our hook to ask for mapping.
$fbu = fb_invoke(FB_OP_GET_FBU, array('fb_app' => $fb_app,
'uid' => $uid,
'fb' => $GLOBALS['fb']));
/**
* Convenience method to get an apps callback URL.
*
* TODO: This code will probably not handle every case and may need some work.
*/
function fb_get_callback_url($fb_app) {
$url = url('', NULL, NULL, TRUE) . FB_SETTINGS_APP_NID . '/'. $fb_app->nid . '/';
return $url;
}
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/**
* Convenience method to get app info based on apikey or nid.
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*/
function fb_get_app($search_data) {
// $search_data can be an apikey, or an array of other search params.
if (!is_array($search_data))
$search_data = array('apikey' => $search_data);
$fb_app = fb_invoke(FB_OP_CANVAS_GET_APP, $search_data);
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return $fb_app;
}
/**
* Convenience method to return a list of all known apps, suitable for form
* elements.
*/
function fb_get_app_options($include_current) {
$apps = fb_get_all_apps();
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$options = array();
if ($include_current)
$options[FB_APP_CURRENT] = t('<current>');
foreach ($apps as $app) {
$options[$app->nid] = $app->title;
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}
return $options;
}
/**
* Convenience method to return array of all know fb_apps.
*/
function fb_get_all_apps() {
$apps = fb_invoke(FB_OP_GET_ALL_APPS, NULL, array());
return $apps;
}
/**
* A convenience method for returning a list of facebook friends. This should
* work efficiently in canvas pages for finding friends of the current user.
* In other cases it tries to work, but will be an expensive operation and
* only succeed when the user has created an infinite session.
*
* @return: an array of facebook ids
*/
function fb_get_friends($fbu, $fb_app = NULL) {
// Facebook only allows us to query the current user's friends, so let's try
// to log in as that user. It will only actually work if they are the
// current user of a canvas page, or they've signed up for an infinite
// session.
$fb = fb_api_init($fb_app, $fbu);
if (!$fb || !$fbu)
return;
if (!isset($cache[$fbu])) {
if ($fb === $GLOBALS['fb'] &&
$fbu == fb_facebook_user($fb))
$items = $fb->api_client->friends_get();
// friends_get does not work in cron call, so we double check.
if (!$items || !count($items)) {
$logged_in = fb_facebook_user($fb);
$query = "SELECT uid2 FROM friend WHERE uid1=$fbu";
$result = $fb->api_client->fql_query($query);
fb_report_errors($fb);
foreach ($result as $data) {
$items[] = $data['uid2'];
}
}
// Facebook's API has the annoying habit of returning an item even if user
// has no friends. We need to clean that up.
if (!$items[0])
unset($items[0]);
$cache[$fbu] = $items;
}
return $cache[$fbu];
}
// Return array of facebook gids
function fb_get_groups($fbu, $fb_app = NULL) {
$items = array();
$groups = fb_get_groups_data($fbu);
if ($groups && count($groups))
foreach ($groups as $data) {
$items[] = $data['gid'];
}
return $items;
}
function fb_get_groups_data($fbu, $fb_app = NULL) {
$fb = _fb_api_init($fb_app);
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if (!$fb || !$fbu)
return;
if (!isset($cache[$fbu])) {
$cache[$fbu] = $fb->api_client->groups_get($fbu, NULL);
}
return $cache[$fbu];
}
// deprecated since creation of fb_user module, but cron hook still uses this.
function fb_user_load($fbu = NULL) {
global $user;
if (!$fbu)
// default to current logged in user
$fbu = fb_facebook_user();
if ($fbu && $user->fbu == $fbu) {
return $user;
}
if ($fbu) {
$account = user_external_load("$fbu-$fb_app->apikey@facebook.com");
if (!$account)
$account = user_external_load("$fbu@facebook.com");
if (!$account)
$account = user_load(array('uid' => variable_get('fb_facebook_user', 2)));
if (!$account)
watchdog('fb', t('Failed to load user from facebook fbu=%fbu',
array('%fbu' => $fbu)), 'error');
$account->fbu = $fbu;
return $account;
}
}
function fb_form_alter($form_id, &$form) {
// Because facebook users don't have email, it can't be required on user form
if ($form_id == 'user_register') {
if (user_access('administer users')) {
$form['mail']['#required'] = FALSE;
}
}
if ($form_id == 'user_edit') {
if (user_access('administer users')) {
$form['account']['mail']['#required'] = FALSE;
}
}
}
function fb_menu($may_cache) {
$items = array();
if (!$may_cache) {
// Initialization moved to fb_init(), nothing to do here.
}
else {
// When forms are submitted directly to us, we cache the results,
// and show them later via this callback
$items[] = array('path' => 'fb/form_cache',
'callback' => '_fb_form_cache_cb',
'type' => MENU_CALLBACK,
'access' => TRUE);
// A page to help determine infinite session keys
$items[] = array('path' => 'fb/session',
'callback' => '_fb_session_cb',
'type' => MENU_CALLBACK,
'access' => TRUE); // TODO: restrict access?
}
return $items;
}
/**
* When exiting we need to do some special stuff for forms
*/
function fb_exit($destination = NULL) {
global $fb_app, $fb;
//fb_invoke($fb_app, FB_OP_CANVAS_EXIT, $destination);
fb_invoke(FB_OP_CANVAS_EXIT, array('fb_app' => $fb_app,
'fb' => $GLOBALS['fb']),
$destination);
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}
function _fb_form_cache_cb($cid) {
// Facebook started appending a '?', we need to get rid of it.
if ($pos = strpos($cid, '?'))
$cid = substr($cid, 0, $pos);
watchdog('fb', "Returning cached form page $cid");
$cache = cache_get($cid, 'cache_page');
// Don't clear, as user may refresh browser. Cache will expire eventually.
// cache_clear_all($cid, 'cache_page');
print $cache->data;
exit();
}
function _fb_session_cb() {
global $fb, $fb_app;
global $user;
drupal_set_message("_fb_session_cb" . dpr($_REQUEST, 1));
$output = '<p>'.t('You are logged in as local user !username, with Facebook user id %fbu.',
array('!username' => theme('username', $user),
'%fbu' => fb_get_fbu($user))).'</p>';
$output .= '<p>'.l(t('Request an infinite session key.'),
'http://www.facebook.com/code_gen.php?v=1.0&api_key='.$fb_app->apikey).'</p>';
$output .= drupal_get_form('fb_session_key_form');
$output .= '<p>'.t('Current session key: %key',
array('%key' => htmlentities($fb->api_client->session_key)))."</p>\n";
return $output;
}
function fb_session_key_form() {
global $fb_app;
$form = array('auth_token' => array('#type' => 'textfield',
'#title' => t('One-time code'),
'#description' => t('If you do not have a one-time code, you can get one !here.',
array('!here' => l(t('here'), 'http://www.facebook.com/code_gen.php?v=1.0&api_key='.$fb_app->apikey))),
),
'submit' => array('#type' => 'submit',
'#value' => t('Submit')),
'#redirect' => FALSE, /* necessary when submitting via facebook */
);
return $form;
}
/**
* Invoke hook_fb.
*/
//function fb_invoke($fb_app, $op, $return = NULL, $data = NULL) { old sig XXX
function fb_invoke($op, $data = NULL, $return = NULL) {
foreach (module_implements(FB_HOOK) as $name) {
$function = $name . '_' . FB_HOOK;
try {
$function($op, $data, $return);
}
catch (Exception $e) {
fb_log_exception($e, t('Exception calling %function(%op)',
array('%function' => $function,
'%op' => $op)));
}
return $return;
/**
* This method will clean up URLs. When serving canvas pages, extra
* information is included in URLs (see fb_settings.inc). This will remove
* the extra information.
*/
function fb_scrub_urls($content) {
foreach (array(FB_SETTINGS_APP_NID, FB_SETTINGS_PAGE_TYPE) as $key) {
$patterns[] = "|$key/[^/]*/|";
$replacements[] = "";
}
$content = preg_replace($patterns, $replacements, $content);
return $content;
}
/**
* Implementation of hook_node_grants.
*
* We put this here so all facebook modules have a standard way to implement
* hook_node_access_records. They use that hook to insert records into the
* node access table. We use this hook to allow access when the grants are
* there.
*
* DEPRECATED. Not sure where, if anywhere, this belongs.
function fb_node_grantsXXX($account, $op) {
$grants = array();
$fbu = fb_get_fbu($account);
if ($fbu) { // If not anonymous (facebook user not logged in to this app)
$friends = fb_get_friends($fbu);
// For access purposes, consider a users to be a friend of themself
$friends[] = $fbu;
if (count($friends))
$grants[FB_GRANT_REALM_FRIEND] = $friends;
$groups = fb_get_groups($fbu);
if (count($groups))
$grants[FB_GRANT_REALM_GROUP] = $groups;
}
return $grants;
}
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/**
* Convenience method for displaying facebook api errors.
*/
function fb_report_errors($fb = FB_APP_CURRENT, $message = NULL) {
if ($fb == FB_APP_CURRENT) {
$fb = $GLOBALS['fb'];
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}
if ($fb) {
if ($fb->api_client->error_code) {
$message = t('!message Facebook API error %code (see !link).',
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array('%code' => $fb->api_client->error_code,
'!link' => l(t('error codes'), "http://wiki.developers.facebook.com/index.php/Error_codes"),
'!message' => $message,
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));
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watchdog('fb', $message, WATCHDOG_ERROR);
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drupal_set_message($message, 'error');
}
}
}
function fb_log_exception($e, $text = '') {
if ($text)
$message = $text .': '. $e->getMessage();
else
$message = $e->getMessage();
$message .= ' ' . $e->getCode();
watchdog('fb', $message, WATCHDOG_ERROR);
if (user_access('administer fb apps')) {
drupal_set_message($message, 'error');
}
}
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/**
* Exception handler for PHP5 exceptions.
*/
function fb_handle_exception($exception) {
$message = t('Facebook API exception %message. !trace',
array('%message' => $exception->getMessage(),
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'!trace' => '<pre>'.$exception->getTraceAsString().'</pre>',
));
watchdog('fb', $message, WATCHDOG_ERROR);
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print $message;
print "<pre>\$_REQUEST:\n";
print_r($_REQUEST);
print "\n\nREQUEST_URI:\n" . $_SERVER['REQUEST_URI'];
print "</pre>";
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}
/**
* Helper function for facebook's users_getInfo API.
*
* This function makes calls to users_getInfo more efficient, by caching
* results in the session, so calls do not always require hitting Facebook's
* servers.
*
* Particularly useful when displaying user info on iframe canvas pages, where
* <fb:user> tags are not available.
*
* @param $oids
* Array of facebook object IDs. In this case they should each be a user id.
*/
function fb_users_getInfo($oids, $fb = NULL, $refresh_cache = FALSE) {
if (!$fb) {
$fb = $GLOBALS['fb'];
}
$infos = array();
if (!is_array($oids))
$oids = array();
if (!$refresh_cache)
foreach ($oids as $oid) {
if ($info = $_SESSION['fb'][$fb->api_key]['userinfo'][$oid])
$infos[] = $info;
}
if (count($infos) != count($oids)) {
// Session cache did not include all users, update the cache.
$infos = $fb->api_client->users_getInfo($oids,
array('about_me',
'affiliations',
'name',
'is_app_user',
'profile_update_time',
'status',
));
// Update cache with recent results.
foreach($infos as $info) {
$_SESSION['fb'][$fb->api_key]['userinfo'][$info['uid']] = $info;
}
}
return $infos;
}
}
/**
* Helper function for FBJS files.
*
* Useful for adding Facebook Javascript, which will be incorporated into
* canvas pages or profile boxes. When included this way, javascript must be
* embedded inline, rather than refer to an external URL. So this function
* will actually read a local file and include the contents inline.
*/
function fb_add_js($filename, $type) {
static $cache;
if (!$cache) {
$cache = array();
// Add the most basic file we need.
$base_file = drupal_get_path('module', 'fb') . '/fb_fbml.js';
$base_file .= "?v=".filemtime($base_file);
drupal_add_js($base_file, 'module', 'fbml');
// Add some settings that FBJS code will often need.
$baseUrl = url('', NULL, NULL, TRUE);
drupal_add_js(array('fbjs' => array('baseUrlFb' => $baseUrl,
'baseUrl' => fb_scrub_urls($baseUrl),
),
),
'setting', 'fbml');
if (!$cache[$filename]) {
if (file_exists($filename)) {
// Refresh facebook's cache when file changes
$filename .= "?v=".filemtime($filename);
}
// 'post_settings' is a hack to make our code come after settings. This is
// ugly, but we're doing it because there is no "onready" in FBJS.
drupal_add_js($filename, 'post_settings', 'fbml');
$cache[$filename] = TRUE;
}
}
/**
* For debugging, add $conf['fb_verbose'] = TRUE; to settings.php.
*/
function fb_verbose() {
return variable_get('fb_verbose', NULL);
}