/** * @file * Adds an HTML element and method to trigger audio UAs to read system messages. * * Use {@link Drupal.announce} to indicate to screen reader users that an * element on the page has changed state. For instance, if clicking a link * loads 10 more items into a list, one might announce the change like this. * * @example * $('#search-list') * .on('itemInsert', function (event, data) { * // Insert the new items. * $(data.container.el).append(data.items.el); * // Announce the change to the page contents. * Drupal.announce(Drupal.t('@count items added to @container', * {'@count': data.items.length, '@container': data.container.title} * )); * }); */ (function (Drupal, debounce) { let liveElement; const announcements = []; /** * Builds a div element with the aria-live attribute and add it to the DOM. * * @type {Drupal~behavior} * * @prop {Drupal~behaviorAttach} attach * Attaches the behavior for drupalAnnounce. */ Drupal.behaviors.drupalAnnounce = { attach(context) { // Create only one aria-live element. if (!liveElement) { liveElement = document.createElement('div'); liveElement.id = 'drupal-live-announce'; liveElement.className = 'visually-hidden'; liveElement.setAttribute('aria-live', 'polite'); liveElement.setAttribute('aria-busy', 'false'); document.body.appendChild(liveElement); } }, }; /** * Concatenates announcements to a single string; appends to the live region. */ function announce() { const text = []; let priority = 'polite'; let announcement; // Create an array of announcement strings to be joined and appended to the // aria live region. const il = announcements.length; for (let i = 0; i < il; i++) { announcement = announcements.pop(); text.unshift(announcement.text); // If any of the announcements has a priority of assertive then the group // of joined announcements will have this priority. if (announcement.priority === 'assertive') { priority = 'assertive'; } } if (text.length) { // Clear the liveElement so that repeated strings will be read. liveElement.innerHTML = ''; // Set the busy state to true until the node changes are complete. liveElement.setAttribute('aria-busy', 'true'); // Set the priority to assertive, or default to polite. liveElement.setAttribute('aria-live', priority); // Print the text to the live region. Text should be run through // Drupal.t() before being passed to Drupal.announce(). liveElement.innerHTML = text.join('\n'); // The live text area is updated. Allow the AT to announce the text. liveElement.setAttribute('aria-busy', 'false'); } } /** * Triggers audio UAs to read the supplied text. * * The aria-live region will only read the text that currently populates its * text node. Replacing text quickly in rapid calls to announce results in * only the text from the most recent call to {@link Drupal.announce} being * read. By wrapping the call to announce in a debounce function, we allow for * time for multiple calls to {@link Drupal.announce} to queue up their * messages. These messages are then joined and append to the aria-live region * as one text node. * * @param {string} text * A string to be read by the UA. * @param {string} [priority='polite'] * A string to indicate the priority of the message. Can be either * 'polite' or 'assertive'. * * @return {function} * The return of the call to debounce. * * @see http://www.w3.org/WAI/PF/aria-practices/#liveprops */ Drupal.announce = function (text, priority) { // Save the text and priority into a closure variable. Multiple simultaneous // announcements will be concatenated and read in sequence. announcements.push({ text, priority, }); // Immediately invoke the function that debounce returns. 200 ms is right at // the cusp where humans notice a pause, so we will wait // at most this much time before the set of queued announcements is read. return debounce(announce, 200)(); }; })(Drupal, Drupal.debounce);