$achiever->rank,
'class' => array('achievement-leaderboard-rank')
),
array(
'data' => theme('username', array('account' => $achiever)),
'class' => array('achievement-leaderboard-username')
),
array(
'data' => l($achiever->points, 'user/' . $achiever->uid . '/achievements'),
'class' => array('achievement-leaderboard-points')
),
);
if (!$block) {
$row[] = array(
'data' => l($achiever->unlocks, 'user/' . $achiever->uid . '/achievements'),
'class' => array('achievement-leaderboard-unlocks')
);
$row[] = array(
'data' => format_date($achiever->timestamp, 'small'),
'class' => array('achievement-leaderboard-when')
);
}
$rows[] = $row;
}
$build['achievements']['leaderboard'] = array(
'#attributes' => array('class' => array('achievement-leaderboard')),
'#header' => $header, // 3 or 5 columns based on $block.
'#empty' => t('No one has been ranked yet.'),
'#rows' => $rows,
'#theme' => 'table',
);
if ($block) { // link off to more. MOOOReEeE!
$build['achievements']['see-more'] = array(
'#prefix' => '
',
'#markup' => l(t('View full leaderboard ยป'), 'achievements/leaderboard'),
'#suffix' => '
',
);
}
return $build;
}
/**
* Menu callback; display a single achievement page with leaderboards.
*/
function achievements_leaderboard_for($achievement) {
drupal_set_title(t('Achievement: @title', array('@title' => $achievement['title'])));
$build['achievements']['achievement'] = array(
'#theme' => 'achievement',
'#achievement' => $achievement,
'#unlock' => achievements_unlocked_already($achievement['id']),
);
// get stats for first and most recent unlocks.
$query = db_select('achievement_unlocks', 'au');
$query->join('achievement_totals', 'at', 'at.uid = au.uid');
$query->join('users', 'u', 'u.uid = au.uid'); // same basic start for both queries.
$query->condition('achievement_id', $achievement['id']); // ... with a slight tweak.
$query->fields('au', array('uid', 'rank', 'timestamp'))->fields('at', array('points', 'unlocks'))->fields('u', array('name'));
$query2 = clone $query; // allows us to save a few lines of duplicate query building. never used clone before. awesome.
$stats['first'] = $query->orderBy('rank')->range(0, 10)->execute()->fetchAllAssoc('rank'); // FI... sigh.
$stats['recent'] = $query2->orderBy('timestamp', 'DESC')->range(0, 10)->execute()->fetchAllAssoc('rank');
// both stat tables are displayed similarly.
foreach (array('first', 'recent') as $type) {
$rows = array(); // clear previous run.
foreach ($stats[$type] as $stat) {
$rows[] = array(
array(
'data' => $stat->rank,
'class' => array('achievement-leaderboard-rank')
),
array(
'data' => theme('username', array('account' => $stat)),
'class' => array('achievement-leaderboard-username')
),
array(
'data' => l($stat->points, 'user/' . $stat->uid . '/achievements'),
'class' => array('achievement-leaderboard-points')
),
array(
'data' => format_date($stat->timestamp, 'short'),
'class' => array('achievement-leaderboard-when')
),
);
}
$build['achievements']['stats'][$type] = array(
'#attributes' => array('class' => array('achievement-stats-' . $type)),
'#caption' => t('@type achievement unlocks', array('@type' => drupal_ucfirst($type))),
'#header' => array(t('#'), t('Who'), t('Points'), t('When')),
'#empty' => t('No one has unlocked this yet. Keep trying!'),
'#rows' => $rows,
'#theme' => 'table',
);
}
return $build;
}
/**
* Menu callback; display all achievements for the passed user.
*
* @param $account
* The user object this request applies against.
*/
function achievements_user_page($account) {
drupal_set_title(t('Achievements for @name', array('@name' => $account->name)));
$unlocks = db_select('achievement_unlocks', 'au')->fields('au', array('achievement_id', 'rank', 'timestamp'))
->condition('uid', $account->uid)->execute()->fetchAllAssoc('achievement_id'); // INSERT FAME, FORTUNE.
$build['achievements']['stats'] = array(
'#prefix' => '',
'#markup' => t('@name is ranked #@rank with @points points. @unlocks_count of @total_count achievements have been unlocked.', array(
'@name' => $account->name,
'@rank' => achievements_totals_user('rank', $account->uid),
'@points' => achievements_totals_user('points', $account->uid),
'@unlocks_count' => count($unlocks), // non-grouped achievements.
'@total_count' => count(achievements_load()))),
'#suffix' => '
',
);
$achievements_grouped = achievements_load(NULL, TRUE);
$build['achievements']['tabs']= array(
'#prefix' => '',
'#suffix' => '
', // even without tabs.
);
// use jQuery tabs if more than one group.
if (count($achievements_grouped) > 1) {
foreach ($achievements_grouped as $group_id => $group) {
$links['achievement-group-' . $group_id] = array(
'title' => $group['title'],
'fragment' => 'achievement-group-' . $group_id,
'href' => '', // just the fragment, please.
'external' => TRUE, // no base_path dammit. GZUS.
);
}
$build['achievements']['tabs']['navigation'] = array('#theme' => 'links', '#links' => $links);
$build['achievements']['tabs']['navigation']['#attached']['library'][] = array('system', 'ui.tabs');
$build['achievements']['tabs']['navigation']['#attached']['js']= array( // I AM NOT A JS EXPERT. OOooOH NO.
'jQuery(document).ready(function(){jQuery("#achievement-groups").tabs();});' => array('type' => 'inline')
);
}
foreach ($achievements_grouped as $group_id => $group) {
$locked_weight = 0; // we can't use definition order.
$build['achievements']['tabs']['groups'][$group_id]['#prefix'] = '';
$build['achievements']['tabs']['groups'][$group_id]['#suffix'] = '
'; // for the jQuery UI tabs for when there's lotsa groups.
foreach ($group['achievements'] as $achievement_id => $achievement) {
$build['achievements']['tabs']['groups'][$group_id][$achievement_id]['#theme'] = 'achievement';
$build['achievements']['tabs']['groups'][$group_id][$achievement_id]['#achievement'] = $achievement;
if (isset($unlocks[$achievement_id])) {
$build['achievements']['tabs']['groups'][$group_id][$achievement_id]['#unlock'] = (array) $unlocks[$achievement_id];
if (variable_get('achievements_unlocked_move_to_top', TRUE)) {
$build['achievements']['tabs']['groups'][$group_id][$achievement_id]['#weight'] = -$unlocks[$achievement_id]->timestamp;
// by setting the negative weight to the timestamp, the latest unlocks are always shown at the top.
}
}
elseif (!isset($unlocks[$achievement_id]) && variable_get('achievements_unlocked_move_to_top', TRUE)) {
// if we're forcing unlocks to the top, locked achievements have to be forced to the bottom too.
$build['achievements']['tabs']['groups'][$group_id][$achievement_id]['#weight'] = $locked_weight++;
}
}
}
return $build;
}
/**
* Menu callback; Retrieve autocomplete suggestions for achievement names.
*/
function achievements_autocomplete($string = '') {
$achievements = achievements_load(); // MmmMMmMm, gooOoaaAaalLLlsss.
array_walk($achievements, 'achievements_autocomplete_search', $string);
drupal_json_output(array_slice(array_filter($achievements), 0, 10));
}
/**
* array_walk helper function for achievements_autocomplete().
*/
function achievements_autocomplete_search(&$value, $key, $string) {
$value = (stripos($value['title'], $string) === FALSE) ? FALSE : $value['title'];
}